It worked, and far better than either of those items would've done on their own. Go in, start blasting, kicking my iced companion towards danger at every opportunity. With those upgrades and various health pickups like Dead Cat that kept me alive and respawning, the next few floors came easily.
The former is a familiar that shoots at whatever you're firing at, essentially giving you double-barrel tears, and the latter's a baby frozen in an ice cube you kick around the room that freezes anything it touches (if nothing else, the series is as weird as ever.) That was until I got Brother Bobby and Cube Baby. I started fresh on Steam, having clocked a couple hundred hours on Afterbirth on Nintendo 3DS, and struggled to get a handle on even the early rooms when I first started playing. Repentance is more a game of synergies than its predecessors. (Image credit: The Binding of Isaac / Anthony McGlynn) It's still helpful, but not the guarantee of success it once was. The same goes for over-powered pickups like Brimstone, one of the RNG holy grails. Some exploits have been tempered, like the way restocks can break the game (they're much rarer now). The wider buffs and nerfs in Repentance range from lowering invincibility effects across the board and making shops much less useful, to familiars having an increased firing rate, and weapons generally having shorter cooldowns. Repentance is as close as we're likely to get to a Binding of Isaac 2, and some aren't happy about the evolution.Ī lot of the consternation here comes from changes to the meta. A portion of dedicated players are less enthused about being on the backfoot. As someone who's played The Binding of Isaac on-and-off over the last decade, I'm comfortable starting from square one, and I always expect to have to relearn some of the basics every time I come back to it. The Isaac community is divided on whether this is a good thing. Repentance also disrupts just about every accepted strategy players have built up over the last several years. There are some 300 gameplay changes, according to YouTuber IsaacGuru. Repentance adds more than 100 new enemies, 5,000 new room layouts, 130 new items and much more. Absorbing Larynx and using it through Void will cause Isaac to only perform the 1-charge version regardless of how many times he has taken damage or how many charges Void has, resulting in minimal damage.Now that Repentance is finally out, it's definitely gotten the Isaac community fired up. Charges Used equals the number of charges Larynx had at the time it was used. The wisps deals contact damage equal to 30% of Isaac's damage * Charges Used. Book of Virtues: Spawn red wisps on the middle ring.Hairpin: Fully recharges Larynx at the beginning of boss fights, giving Isaac a way to easily devastate several bosses.Habit: Both on-hit charge effects stack, charging 2 points per hit.Only up to 12 charges will be used at a time.