Soo cubus game is no sex scene, so it would freeze instead. So basically, blame Punch Drunk for this hotfix. Yep, Middle D got no less than five endings, and the Geisha job gets one as well. The storyline features the following: - The usual diverging plot which splits at a decision point, leading you in two potential directions - Three new sexy animations between Mindy and Middle D if you decide to woo him and - Six new endings. Going back through the cut scenes to add music and the occasional sound effect gave me ample opportunities to read the script again. Things should continue on as normal afterward. Then for some reason it got narrowed down to only appearing for sex situations with a specific set of vocalizations.Īaaaand then it disappeared altogether. For some reason while testing the sexytimes sleepovers I kept getting an error message whenever I chose a lover. One second? No, no, ten seconds sounds better. It looked a little odd coming out of attacks mid-transformation. All of them have been adjusted down to a single turn. Smackdown was a particularly egregious case. The net effect is it looks better, and you can get through battles just a liiiiiiittle bit faster than before. Fixes and Assorted Changes Not nearly as many fixes this week. I suggest turning off effects if this is a problem for you. Nevertheless, a few of the loops are now properly seamless. Upgrading Stencyl changed the text size a tiiiiiny bit, methinks. Will finally knuckle down and get it done for all the jobs in the next little while, promise. You no longer need to hit the A button to go through doors. I got sick of clicking the damned things 80 times to get to ending cut scenes while testing. Normally you would get it after specific scenes. It also no longer fades in and fades out, because that only worked in, like, the first goddamned soo cubus game anyway. I had to change the programming up a bit so the icons just follow the screen, which makes dungeons a teensy tiny bit slower. Other Changes Along with all this stuff the build also includes some general changes and fixes: - I plugged in the job and school animations from the update. Note that there are still a few things I need to finish, soo cubus game how long it took, though none of it is vital. Assuming this matters to you, the finale is the canonical ending, so what happens at the end of it will be true forevermore. Too ambitious? Maybe, but I wanted to send Mindy out with a bang. Not because it made no goddamned sense at all, mind you. Please let me know if you encounter any more scene transition errors while playing the game. She was also acting especially weird when the Immunologist Title was activated, largely as far as I could tell when she was using her falling hat attack thing. I could never figure out why - until this week. These include: - There was some overlap in animations at the Mall during Darkly. A short list, yes, but that means there are a whopping nineteen new animations in this build. Aside from fixes, it features two new things: - One additional animation for each job in Finale Mode, which means twelve new animations there and - One new animation for each schooling class thing in Finale Mode. She has… moved on, I guess… and needs to find herself a job.
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